Games
Art and asset creation teams in game development can use Clustta instead of Git LFS to collaborate on large binary files. Concept art, models, textures, materials, animation, audio, engine-ready exports, and review builds can move between teammates without asking artists to adopt a code-oriented workflow.
Compatible software
- Engines: Unity, Godot, and Unreal Engine
- Asset creation: Blender, Maya, Houdini, ZBrush, Substance 3D tools, Photoshop, Krita, and Affinity
In a typical setup, editable DCC files remain the source assets. Approved FBX, glTF, textures, audio, and other engine inputs are published to a central collection, with dependencies preserving the connection back to their sources. Generated caches and intermediate files can stay outside Clustta through ignore patterns.
Unreal can already connect through the DCC Bridge, and a first-party integration is planned. Programming teams can continue using Git or another code-oriented VCS alongside Clustta, since code-aware diffing and merging are not yet a Clustta focus.
Example Workflow
A small Unreal team can start with Clustta's Unreal Project template. A concept artist is assigned the visual brief, a 3D artist receives that brief and creates the model and textures, and a technical or engine artist receives the approved exports for material setup and placement in the level. Dependencies keep the engine-ready asset connected to its editable sources, while approved builds or captures go to Outputs.
The matching Unreal, Unity, or Godot ignore preset keeps generated folders such as Intermediate, DerivedDataCache, Library, .godot, logs, and local builds out of checkpoints. Source code can remain in a separate Git repository.
Suggested collection layout; labels in brackets are asset or collection types:
Game Art/
|-- Characters/
| \-- Hero [Character]
| |-- concept.psd [Concept]
| |-- hero.blend [3D Model]
| |-- hero-textures.spp [Texture]
| \-- hero.fbx [Engine Export]
|-- Engine/
| \-- Hero.uasset [Engine Asset]
\-- Outputs/
\-- Hero-review.mp4 [Review]Share Your Workflow
This example is a suggestion, not a rule. Improvements, additions, and new workflow examples are welcome in the Clustta Discord community.
