Asset Templates
Asset Templates are pre-configured starter files. Instead of opening Blender, configuring the scene, setting render settings, and saving - every time, for every artist - you do that work once, register the file as a template, and from then on Clustta creates new assets from it with a single click.
Why templates?
Without templates, every new asset starts from a software default. That means:
- Inconsistent scene settings across the team
- Repeated setup work for every new file
- New artists have to learn the studio's conventions through trial and error
- "I forgot to set the render resolution again" - every week
Templates eliminate all of this. The template is the studio's convention, encoded into a file.
What you can template
Anything Clustta can store as an asset:
.blendwith custom scene units, render engine, output settings, included rigs.psd/.psbwith brand colors, layer groups, guides, swatch palette.aiwith brand templates, page sizes, color profiles.ma/.mbwith project rig, namespaces, render layers.kra,.spp,.ztl,.c4d,.aep, plus any other format
Templates aren't limited to DCC files. You can template .txt checklists, .json config scaffolds, anything.
Creating a template
- Open the source app (Blender, Photoshop, etc.).
- Set up the file exactly as you want a new asset to start. Save it anywhere on disk.
- In Clustta, open Project Settings → Templates → Add Template.
- Give it a clear name (e.g. Blender Animation Scene, Brand PSD Layout).
- Pick the file you saved.
- Click Create.
TIP
Once registered, you can delete the original file. Clustta has copied the contents into the project's template library.
Using a template
From the browser:
- Click New Asset on the action bar.
- Pick the template you want.
- Enter a name, optionally set type and tags.
- Click Create.
Clustta materializes the template's contents as a new working file. Double-click to open it in your DCC tool.
Templates + Workflows
Templates pair naturally with Workflows. When defining a workflow's asset slot, you can specify which template to use when scaffolding. Now scaffolding a new shot doesn't just create the structure - it also creates real working files based on your studio's templates, ready to open and start working.
This is the closest thing Clustta offers to "automated pipeline setup."
Updating a template
Templates can be updated any time. Existing assets created from the template are not affected - they keep their own independent history. Only future asset creations use the new template content.
Deleting templates
Templates go to trash like any other asset and are recoverable until purged.
