Collections & Assets
Collections and assets are how everything in Clustta is organized. They map onto your filesystem one-to-one - collections are folders, assets are files - but with metadata, types, tags and dependencies layered on top.
Assets
An asset is any file under Clustta's version control. It could be:
- A
.blend,.ma,.psd,.ai,.kra,.sbsar,.zpr... - A render, an image, a PDF, a video
- A web link to an external tool (Figma, Pinterest, Canva)
Each asset has:
- Name - what it's called
- Type - either Task (assignable, has a status) or Resource (passive, no assignment)
- Asset Type - a custom classifier like Animation, Concept Art, Texture, Storyboard (each with its own icon)
- Tags - free-form labels
- Status (Tasks only) - Todo / WIP / WFA / Retake / Done
- Assignee (Tasks only) - the person responsible
- Dependencies - other assets or collections it relies on
- Checkpoints - full version history
Tasks vs Resources
- Resource is the default. Other people can see and download it, but it's not "owned" by anyone - anyone with permission can update it.
- Task has a single assignee. Only the assignee can create checkpoints (the soft lock). Tasks have a status and show up on the Kanban board.
You can convert between the two: right-click → Convert to Task / Convert to Resource.
Creating assets
Two methods, covered fully in Your First Project:
- Drop files into the working folder - Clustta detects them as Untracked and lets you start tracking with one click.
- Use Asset Templates - Create a fresh asset from a registered starting file. See Asset Templates.
Collections
Collections are containers - like folders, but smarter.
Each collection has:
- Name
- Collection Type - custom classifier with an icon (e.g. Characters, Shots, Sequences, Designs)
- Shared flag - when toggled, every project collaborator can see the collection without explicit assignment
- Description and preview image (optional)
Collections can be nested as deeply as you need. A typical animation project might look like:
Assets/
├── Characters/
│ ├── Jako/
│ ├── Obinna/
│ └── Samson/
├── Environments/
│ ├── Carpenter Shop/
│ └── Storage Room/
└── Props/
├── Hammer/
└── Plank/
Sequences/
├── Sequence 01/
│ ├── Shot 010/
│ ├── Shot 020/
│ └── Shot 030/
└── Sequence 02/
└── ...Shared collections
Mark a collection as a Shared if everyone on the project should see it regardless of assignment. Common uses:
- Shared character/asset libraries (rigs, base models)
- Reference images and style guides
- Production templates and checklists
- Common materials, textures or sound packs
Without the Shared flag, collections are only visible to users assigned to assets inside them.
Creating collections
- Click New Collection on the action bar (or
Ctrl+K). - Enter a name and optionally pick a type.
- Toggle Shared if appropriate.
- Click Create.
Types
Both asset types and collection types are fully customizable per project. Open Project Settings → Asset Types / Collection Types to manage them. Each type can have:
- A name
- An icon (chosen from a built-in set)
- A description
Types make filtering and visual scanning trivial - you can immediately see which assets are characters, which are shots, which are textures.
Tags
Tags are free-form labels you can apply to any asset. Use them for cross-cutting concerns that don't fit a type - needs-review, external-asset, placeholder, deliverable-001. Filter by tag from the toolbar.
The browser views
The browser has multiple ways to see the same data:
- List view - Compact strips, ideal for scanning lots of assets
- Grid view - Thumbnails, ideal for visual asset libraries
- Kanban view - Columns by status, ideal for production tracking
- Workflow view - Visual graph of asset dependencies (see Workflows)
Switch views from the icons in the top-right of the browser.
Navigation
Clustta uses an expand-in-place navigation model: click the chevron on a collection to reveal its contents in the same view, no folder dive. Double-click a collection to "enter" it (isolating its contents and updating the breadcrumb).
This means you can scan deep project hierarchies without navigating folder-to-folder.
Drag, drop, multi-select
Standard Shift+click and Ctrl+click for multi-select. Drag items onto each other to move them between collections, or to create dependencies (drop on a Task asset to add a dependency).
Quick actions
| Shortcut | Action |
|---|---|
Ctrl+K | New Collection |
Ctrl+T | New Task (asset) |
F2 | Rename |
Ctrl+F2 | Edit metadata |
Delete | Free up space (clear local file, keep history) |
Shift+Delete | Permanently delete (to trash) |
↵ Return | Open / enter |
F5 | Reload view |
